Showing posts with label samples. Show all posts
Showing posts with label samples. Show all posts

.WAVs from various oldschool sound chips

It's a fact: there are no boundaries on the amount of samples one needs to own in order to compose electronic music. We're always hungry for samples. Lucky for us the Internet have no boundaries at all and today, during a hyperspace travel on the outer rim of the galaxy, I stumbled upon this great blog from SEBASTIAN TOMCZAK, full of samples of old soundchips.


I have created a set of samples that have been recorded directly from an Atari POKEY chip. I have created all of the sounds myself on the hardware (as in, these are not sounds or samples recorded from games or demo programs). The output from the sound chip has been recorded directly.


This sample pack contains the drum sounds from the YM2413 sound chip, when configured as recommend by Yamaha in the application manual. The audio has been recorded directly from hardware.

  1. Sega Master System YM2413 Preset Instruments
  2. Sega Master System YM2413 Drums
  3. Sega Master System SN76489
  4. Sega Mega Drive YM2612
  5. SPo256-AL2 Speech Chip Allophones
  6. Atari POKEY Noise
  7. Atari 2600 TIA


ROLAND TR-909 BASS DRUM RECORDED THROUGH 13 DISTORTION UNITS from thegearfiend.com

This is something yummy to repost: the TR-909 bassdrum sampled through some distortion units:

I recorded a TR-909 Bass Drum through the following distortion units to compare and contrast the sounds.

1) Dunlop Fuzz Face
2) Electro-Harmonix Metal Muff with Top Boost
3) Maxon OD-9
4) Boss OS-2
5) Boss DS-1
6) Boss DS-2
7) Pro Co RAT
8) Tech 21 VT Bass
9) MXR Bass D.I. +
10) Electro-Harmonix English Muff'n
11) Moog Moogerfooger Lowpass Filter
12) Electro-Harmonix Bass Big Muff Pi
13) Elektron SidStation


I like  this way of sampling because it involves both the Roland TR-909 and some BOSS pedals although I wish the guy had sampled it through 13 distortion units IN A ROW!! :)
Besides this, my favorite distortion comes from the Elektron SidStation: I love the SID background noise in action.

MORE INFO AND DOWNLOAD

TR-505 thorough BOSS METAL ZONE samples

I'm glad finally someone replied to my call for material for the blog
Today Dj Quartzlocker sent me these samples he made running a Roland TR-505 thorough a BOSS METAL ZONE pedal

TR-505 samples
The MT-2 Metal Zone™ is one of BOSS' most popular pedals. This stompbox provides some of the most over-the-top, insane distortion tones in the world—with huge mids and lows and an ultra-saturated sound. 
The 505 works well with a computer and sequencer or as a stand alone drum machine. It is extremely basic and unexciting but does make a good starter or play-along drum machine. Vince Clarke and Aphex Twin has used the 505.
I'm happy of this combo because I used to own both devices but not simultanously so I never had the chance to make any samplekit with them. This also confirms what I said about pedals in the past.

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Utterly distorted Japanese vocal samples

Obviously my PSX emulator needs some fixes on the sound driver configuration. Obviously I’m not going to fix it, because it creates some stunning distortions!

Japanese PSX vocals

I realized this when I tried to run an old Japanese videogame, the music was ok but the voices were all gritty. The misconfigured audio driver had a “save to disk” option so it was easy to obtain a .WAV file with all the sounds recorded. A DC-Offset removal was definitely needed to be able to normalize the samples.

So I compiled this collection of utterly distorted Japanese vocals that will sound perfect in any Industrial composition.

DEMO

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AZ-ROTATOR FX samples pack FREE

A nice collection of sampled sounds FX from AZ-Rotator, quite useful for Industrial music making.

Sample pack

I found very effective the "VOCALS" folder with lot of vocoded and deeply resonating voices.

I've always dreamed with to put some sounds over some film or animation. Past year I was recording different sounds and processing them. I imagined some images on my mind and tried to put sounds on it.


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Alesis SR-16 through BOSS OVERDRIVE samples

As promised in this post this is the first Industrial samplekit made with the Alesis SR-16 thru a BOSS Turbo Overdrive OD-2r pedal (a classic!)

Alesis fed into a BOSS Turbo Overdrive pedal

The noise "problem" of my unit sounds great when distorted and this can be heard clearly on every single hit. The best sounds came out of Toms and Snares.

I sampled the whole instruments list using this great editor:

Alesis editor for PC Windows
Enjoy!

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Interesting blog with industrial and noise samples

This blog from russian techno producer Dmitry Vasilyev is full of free sample packs.

free samples

Of course my attention has focused on the following tags:



But the blog has more samples to offer as well as free VSTs plugins and resources. Worth checking!

Metallic noises with AKAI S900

Hot nights have become cold and now are slowly fading to freezing. I'm not used to the new season yet so it's too early to compose music. Sampling safaris are the right activity. Like an ant at the beginning of the autumn I am storing new samples to be used during the winter...

Today I spent a nice evening in front of my AKAI S900, a sampler widely known and appreciated for its metallic timbre, dumping via MIDI a few metallic sounds.


AKAI S900 Metallic sounds

Playing them back at different pitches with weird looping points creates some new raw materials.

A good denoising stage was required to remove the sampler background noise and to obtain some usable audio textures that I am going to share.

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Some Kickdrum samples with PAiA modules

The blog has been dormant for a while due to personal music production priorities. However I am collecting stuff from people sending me suggestions so I plan to post a little more from now on.

My friend Furio loves analog modular systems. He builds his own modules from kits often modding them to suit his needs. We've been talking about the employ of such machinery into modern industrial music and the end was that he should have done a few samples for the blog, so here we are with some Modular Kickdrums.

This is how the chain has been set up:

PAiA Module
PAiA 9720 Dual VCO / MODULATION

Dark Side SSM2044 VCF VCO Luna Modular Synthesizer System ModuleDark Side SSM2044 VCF/VCO

Doepfer A-132-3 Dual linear/exponential VCAA-132-3 Dual linear/exponential VCA

The results are some clean and punchy kicks, ready to be slaughtered with the most inhuman distortion techniques!

Il modulatore è praticamente un inviluppo AR con attenuatore, settabile via switch in modalità LFO che modula in continuo un VCO. L'Attacco corto, da l'effetto dell'impatto e il Relese più lungo, la sensazione di coda della vibrazione di membrana e corpo della cassa.

L'onda modulata è filtrata in un VCF SSM2044 per aggiungere carattere, dinamica e risonanza. Dal VCF ho passato il suono in un VCA in tecnologia CEM usato per aggiungere ulteriore carattere e regolare la preamplificazione, prima di entrare nei Pre e Convertitori ADC AKM standard/onboard della scheda audio (ultra low jitter) RME HDSP2496.

I suoni son stati prima Campionati in un unico file e poi frammentati i campionamenti in questi file distribuiti, su SO GNU/Linux e Editor Audio FOSS, via server audio JACK@ALSA che permette controllare e sapere di non aver avuto perdite di dati nel flusso audio.


The sounds have been sampled in pristine quality with a high resolution audio server and here they are provided in both 32/96 and 24/44.1 formats.

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HASK Sampled feedbacks

My friend Hask Haskore is into Techno and Schranz since ages. His small studio is crammed with cool analog stuff and one day I asked him to make a few industrial samples for my blog.

Hask setup

There are many industrial things that can be done with his hardware:
Jomox X-Base 09
Akai XE8
Yamaha TX81-Z
Spectral Audio Neptune
Elka EM-44
Aria AR-525
Zoom 9150
Zoom 2100
Alesis 3630 Compressor
Boss OD-2r Turbo Overdrive
Boss Flanger BF-3

...so more posts are planned...

But what best to begin with than a bounce of crazy feedbacks?

All the samples came with a exaustive explaination on how they were obtained:

Feedbacks 1,2,3,4: Alesis 3630 Dual Channel Compressor/Limiter with gate with manipulation of Threshold and Ratio and filtered on the Neptune Spectral Audio Analog Synthesizer.

Feedback 5: Boss Turbo Overdrive OD-2r thorough Neptune and reverberated with Aria AR-525 Stereo Spring Reverb Unit.

Feedbacks 6,7,10: Zoom 9150 Valve DSP thorough Neptune plus additional feedback from Boss Turbo Overdrive OD-2r and reverberated with Aria AR-525 Stereo Spring Reverb Unit

Feedback 8,9: Same as 6-7-10 with no reverb but compression.

Something worth mentioning here is that since all sweeps are live performed he ran our of...hands... and had to borrow one from his father to tweak three knobs simultaneously. I like when doing music becomes a family affair :)

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HESED Industrial sample-kit

Claudio Hesed is a true analog freak, maybe even more than me! He's into tekno and electro since ages and composes his music using the Atari ST. An Italian citizen but moved to Germany years ago: a choice I should have done too...



Live pa and Producer of Electro,Experimental,Hip-hop,Tekno,Hardcore and much more.
Start to make and study music with 8 years old playing guitar in 1997 first contact with electronic music (ambient,electro), in 1998 start djing and producing with hardware. 2000 start to collect all atari machine possible ;-).
2004 start to work for Magix (music&video software) and learnt about mastering. Also making Sound Design for video, spot, theather and more.
Founder of Analog Tecne Model records label.


He makes some weird and unusual sample kits for Prokits.co.uk mainly from circuitsbend machine.

I asked him to send me some Industrial sounds and what I finally got is a beautiful set of DRM syncussion (HDB/Vermona) sampled through Metasonix R53 Vacuum-Tube Waveshaper which he agreed to publish on my blog!

DRM Filtered Kit

70 Samples recorded from analog devices.

45 Drum - 12 Snares - 8 Claps - 4 Hihat - 1 Special

The samples are coming out of a DRM syncussion (HDB/Vermona)
and filtered with Metasonix R53 Vacuum-Tube Waveshaper modul.


So download the kit and say THANX to Claudio!

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More sample kits from HESED

KORG MS-20 VS BLACK AUDIO DESTRUCTOR Samples

"Me next! Me next!!"... this is what the KORG MS-20 seemed to shout after seeing me sampling the JoMoX thorough the Black Audio Destructor! The big old toy is on the list of the borrowed things, so anytime I can get a phone call that will take it away from me. Since I know that I will be committing suicide when this happens, I decided to exploit it a bit more.

KORG MS-20 vs Black Audio Destructor

So I spent a nice evening filtering the KORG MS-20 thorough the BAD, trying some unusual (actually ranging from weird to completely insane) patches including the outputs of the White and Pink noises.

In this collection of industrial sounds all samples are in MONO but I advise to couple similar sounds together into a STEREO file for some nice spatial effects.


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The AKAIZER Project

Akaizer v1.7
+--------------------------------------------------+
| _____ __ __ |
| / _ \ | | _______ |__|_______ ___________ |
| / /_\ \| |/ /\__ \ | \___ // __ \_ __ \ |
| / | \ < / __ \| |/ /\ ___/| | \/ |
| \____|__ /__|_ \(____ /__/_____ \\___ >__| |
| \/ \/ \/ \/ \/ |
| |
+--------------------------------------------------+
Copyright (c) 2005-2010 Ben Burchett

I discovered this little piece of software thanks to the author, Ben Burchett, who posted about it on a comment on my other blog about AKAI S900

Akaizer

Its aim is quite simple: emulate the time stretch function of old AKAI samplers.

Akaizer is a freeware audio processing tool which can 'time stretch' any 8/16/24/32-bit WAV sound file in the style of the 'cyclic mode' time stretch, which featured on old Akai sound samplers, like the S950 / S1000 / S2000 / S3000 series.
This is ideal for computer-based dance music producers who want that classic metallic-sounding time stretch effect, as used in many old school Jungle / Drum and Bass / Speed Garage tunes from the 1990's, without the need for an actual Akai sampler.


Since it claims to make " that classic metallic-sounding time stretch effect " I immediately tested it by slaughtering some samples out of my JoMoX X-Base 09 kit.
The results are convincing: percussive material gains lot of craziness and I haven't tried with voices yet! Anyone serious in Industrial sound research should give it a try.

Find it for Windows and other platforms here: http://akaizer.blogspot.com/

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JoMoX percussions through Black Audio Destructor samples

The Black Audio Destructor (BAD!) does exactly what its name suggests: destroys audio! Anything fed is reduced to shreds.


The mode switch selects between Crunch mode, Saturated mode and Tone mode. In every mode the audio is distorted and ground up at a frequency selected by the frequency knob, Selecting Crunch mode with the switch in the upwards position gives a spluttering crunchy distorted sound that can sound like anything from an old fuzz pedal with a nearly dead battery, to a mixing desk with every light running in the red. In Saturated mode with the switch in the central position you get a much more intense effect, where the input signal and the effect signal start to blend into one mighty noise. In this mode you can get brutally saturated and distorted synth like tones running at the frequency of the input signal. The final mode is the Tone mode with the switch in the downward position. In this mode the box starts playing a constant tone at certain settings, with the input signal interacting with the tone in bizarre ways. With an input signal as a sweeping synth waveform we have managed to get pseudo ring modulator tones in this mode.


To test its full potential I needed something with a fierce output, something analog that can withstand this degree of audio degradation. A JoMoX X-Base 09 would be perfect!

jomox x-base 09 and black audio destructor

So I borrowed the one from my friend Hask and started to experiment with snares, kickdrums and different layerings of them together, to see where how far the boundaries of harshness were.



The result is a unique and huge collection of Industrial hits, suitable for Powernoise, Techno, and maybe some hard EBM.

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Vermona DRM-1 MKII through AKAI S900 samples

All my musician friends, sooner or later, end up by borrowing me some gear. I still don't have understood why this happen but for sure it makes me happy! This time I had a Vermona for about one week from my friend Fede of System Reboot.

Vermona drum machine

As usual my explorations were in the industrial direction. I found the Vermona very interesting for heavy percussions, besides kickdrums, so I decided to sample it through my beloved AKAI S900 to further enhance this attitude.

The brand Vermona also produces other cool stuff, like analog filters and even springs reverb! I'd like that some friend of mine get some of them so that, sooner or later, they end up by borrowing them to me :)

And again, the very best selection from my sampling safaris is shared:

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Sampled feedbacks and larsens pt.1

Feedback is a creative key widely used in industrial music. I always find exciting to real-time feedback signals from and to various analog devices!

Sampled feedback and larsen

Its beauty remains intact also in the digital domain where further processing is possible. My friend Giulius spoke me about his hobby of sampling larsens and timestretching them until a total disturbing resonance is achieved. In a few days a DVD with four gigabytes of sampled stuff was spinning in my drive.

It's taking a while to select the worst out of it but I really think it's worth doing because the resulting material is really nice and will be useful.

Here is part 1 (11mb):

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Real-time Graphical Synthesis

RGS (Real-time Graphical Synthesis) is a sonic spectrum editor that runs on Classic Amiga computers.

RGS Synth Amiga

I's very old (1991), but the concept behind it has never been developed much further during the past twenty years so I consider it still interesting.

It allows you to paint a sonogram using specialized 'brushes' and then synthesize the corresponding audio waveform. [...] The main added features in RGS are that there are now 256 levels of amplitude to choose from and the ability to synthesize while you are drawing in nearly real time.


When I was composing and experimenting merely with an Amiga this program was a big discover for industrial sounds as it produces strange noises and drones. Spectral analysis is a powerful method for discovering underlying structures in sounds and being able to draw your own is truly stimulating. However, even writing your own name or randomly draw harmonics can result in very interesting sounds.



RGS can be run on a real or emulated Amiga and can be found here and documentation here.

As usual, I made a collection of .WAVs samples of me exploring the program:
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Microtonic kickdrum sampled through BOSS pedal

Ok, I admit that after writing the post about pedal FXs I got a bit over-excited! So I decided to put my ones at work...



In 1998 I bought this BOSS PQ-4 Parametric Equalizer from a small shop in Denmark Street, in London. It was already quite rare and definitely expensive.

BOSS Parametric Equalizer pedal

Back in the days of liveset I used it to process my Roland TR-909.

Today that the mighty drum machine is gone in favor of an analog console I mainly use Microtonic VST to make my kickdrums, so it came quite obvious to me that I had to make a sample kit of those two together!

Sonic Charge µTonic VST Plug-in

I've tweaked the stuff @ 100 BPM for 5 minutes, so the kit is quite huge, actually 500 .WAV files.

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Making sampled noises using strange files

This is a simple technique I've been using several times when I began to make music. I first discovered it when using the Octamed Sound Studio tracker for the Commodore Amiga and later used it on modern DAWS. Actually with Wavelab it is possible to recreate it and experiment with it.

During the years I heard many other artist employing it in their music so I realized its creative potential were being a bit abused. Anyway here is how to proceed:

Choose one file from your HD bearing in mind that the size in bytes will be the final size of the sample. Better go for something between 100Kb for percussive material to 600Kb for longer synths.

Let's say we've chosen a file called aaclient.dll from the System32/ directory.

Let's rename it to aaclient.raw so we can drag it into Wavelab.

We'll be prompted to insert some sample details as RAW format don't have any. Set as follows:



Of course experiments are possible, like with less bits or changing big endian settings etc.

A sample like this should appear:



The crazy noise is served!

It will be wise to eliminate the DC Offset as it can be very shifted sometimes.

Another process could be to load big files and the chop out the most interesting parts. It is important to load variegated samples with different data inside (for example any .ZIP file will result as a continuos noise...not very useful!)

Further manipulation like time stretching or pitch bending will make the sample sounds better.

Here are a few .WAV samples I made as example.


KORG MS-20 Industrial Sounds

I'm borrowing a KORG MS-20 from my friends Armageddon Project. They're focusing more and more on just digital music so they felt like I would really employ it more than them so since two years the unit is in my studio.

KORG MS-20 Samples

This machine really needs no introduction as it is one of the most wanted analog vintage synthesizers of all times!

Even if I own a full MIDI2CV interface from Kenton the main use in my studio is as a filter, wired to a send of the mixer.

Another good use for it is for sound research and sampling safaris: here is a collection of Industrial Sounds in .WAV format done with it and with further analog processing.

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